Year | Event | Role | Platform | Tools |
---|---|---|---|---|
2014 | Game Design Capstone Project | Lead Designer, Developer | PC, Mac | Unity3D, C# |
Super Thrust Busters is an online, team and class based multiplayer shooter inspired by the Mario Galaxy series and Team Fortress 2, developed as the capstone project to my game design education program.
As the design team lead, I was heavily involved in the project from pre-production to release, and was responsible for maintaining current design documentation and making sure the team had a strong shared vision. Additionally, I contributed much of the core gameplay programming including animation, six-axis character control, environmental and weapon behaviors.