Year | Client | Role | Platform | Tools |
---|---|---|---|---|
2017 | Spectradia | Lead Designer and Developer | PC, Mac Desktop | Unity3D, C# |
A local multiplayer shports game featuring wacky characters and locales. I designed this project to mix elements of Pong, Breakout and Fighting genre games. Each player’s goal was defended by blocks representing a sort of health bar, allowing opponents to target areas that had already taken damage and creating more visually interesting and tactical play.