Cactus Hunter
A VR app designed to showcase game design and interactive capabilities for clients at my last agency.
Interactive Designer & Developer
A VR app designed to showcase game design and interactive capabilities for clients at my last agency.
Year Client Role Platform Tools 2017 Spectradia Lead Designer and Developer PC, Mac Desktop Unity3D, C# A local multiplayer shports game featuring wacky characters and locales. I designed this project to mix elements of Pong, Breakout and Fighting genre games. Each player’s goal was defended by blocks representing a sort of health bar, allowing opponents …
Caramari: Tentacle Four-Way is a frantic traffic conducting game created in 48 hours as part of Global Game Jam 2017. I was responsible for overall game design and concept, as well as secondary programming.
Year Client Role Platform Tools 2016 Jumpdrive Studios Lead Developer, Systems Designer PC, Mac, Linux Unity3D, C# XO is a retro sci-fi strategy game for PC/Mac/Linux, and the first game from indie developer Jumpdrive Studios. Command a ragtag fleet of starships to escape an unbeatable enemy and save what’s left of humanity. I was the …
Year Event Role Platform Tools 2014 Game Design Capstone Project Lead Designer,Developer PC, Mac Unity3D, C# Super Thrust Busters is an online, team and class based multiplayer shooter inspired by the Mario Galaxy series and Team Fortress 2, developed as the capstone project to my game design education program. As the design team lead, I …
Year Event Role Platform Tools 2014 Independent Study Lead Designer, Level Designer PC, Mac Unity3D, C# A surreal first person survival adventure, loosely inspired by the Annihilation book series by Jeff Vandermeer. On this project, I was responsible for overall game concept, including mechanics and level layout/design. Additionally, I modelled, rigged and animated the player’s …
Year Client Role Platform Tools 2014 Independent Study Lead Designer and Developer PC, Mac Unity3D, Autodesk Maya, C# A fast-paced tactical strategy game prototype with giant robots and monsters. Designed and developed as a side project to test free movement in a tactical RPG. Rather than using a grid-based system, characters may move freely within …